Skills

Link to the Disciples page.

Cyclone
Wind Element. A Gale of Wind causing +X% damage to all the targets in a certain range. Cooldown Time: Y seconds.

Gale
Wind Element. Increases Wind Damage by X% for the entire team.

Invincibility
Target cannot be harmed for the next X seconds. Cooldown time Y seconds.

Sunder Armor
Target loses X% defense for 5 seconds. Cooldown time: Y seconds

Squall
Increases Wind Damage by X% for the entire team.

Fear
Create a scream in certain range, all targets in rage will be in fear state for X seconds. Cooldown: Y seconds

Energy Flux
An Explosion of Energy causing damage on each enemy within range for 2 seconds. Cooldown X seconds.

Ward All
Decreases normal damage received by team by X%.

Shockwave
Release a power wave to cause X% damage to all target in range and make them dizzy for Y seconds. Cooldown time Z seconds.

Slay
Increases normal damage by X% for the entire team.

Speed
Decreases the skill cooldown time of the team by X%

Fire Ball
A Ball of Flame causing +X% damage to all the targets in a certain range. Cooldown time: Y seconds

Slow
Increases skill cooldown time of enemy by X%.

Meteor Shower
A storm of fire causing +X% damage to all the targets in a certain range. Cooldown Time: Y seconds.

Frontal Attack
Increases damage by +X% on all enemies in target's view. Cooldown time Y seconds

Charge
Target rushes enemy, causing the target to become disabled for X seconds. Cooldown time: Y seconds.

Rage
Increases attack damage by X% for the next Y seconds. Cooldown time: Z seconds.

Inferno
+X% Fire Attack damage at close distance. Cooldown Time: Y seconds

Conflagration
+X% Fire Attack damage at close distance. Cooldown time: Y seconds.

Shield
Decreases normal damage received by team by X%

Recover
Increase Regeneration by X% every 5 seconds.

Ward
Increases target Defense by X% for the next Y seconds. Cooldown time: Z seconds

Incinerate
Increases Fire Damage by X% for the entire Team.

Defend
Decreases normal damage received by team by X%

Recuperate
Increase Regeneration by X% every 5 seconds.

Onslaught
Increases Attack damage by X% for the next Y seconds. Cooldown time Z seconds.

Assail
Increases Normal Damage by X% for the entire team.

Assault
Increases Normal Damage by X% for the entire team

Sacrifice
Target Self, causing damage equal to loss of health to each enemy within range. Cooldown X seconds.